Organizing Your 3Ds Max And Maya Projects | Hybrid Talks

Organizing Your 3Ds Max and Maya Projects

Tech

As an artist, one of the worst things you can face while working on a project is an accumulation of files from all over the place. To a certain extent, it might be fine if you are working on a project alone, as a freelancer, in the darkness with no one to keep you company but the goblin reading in the corner of the room, but when working in a team, things can get pretty complicated.

The organization of a project is crucial for the team’s workflow since you can lose countless hours trying to relink everything in your file.

Organizing projects in 3Ds Max and Maya are way easier that some may think. The tools are there as a foldering system; you just need to use them.

When in 3Ds Max:
1 – Create an empty folder and name it “3Ds Max Organization”
2 – Open 3Ds Max
3 – On the top left side of the main toolbar next to the 3Ds Max button you will find an icon that looks like a folder (highlighted in yellow):
Organizing Your 3Ds Max and Maya Projects | Hybrid Talks

4 – When you click on the button it will open up a browser like window to browse for your folder, scroll through, select the folder we created earlier and click Ok
5 – Navigate back to the folder you created and you will find a new list of folders:
Organizing Your 3Ds Max and Maya Projects | Hybrid Talks

When in Maya:

1 – Create an empty folder and name it “MayaOrganization”
2 – Open Maya
3 – Go to File -> Project Window which will open a new window “Project Window” for you to set up your project
4 – Here you will name your project and then click on the folder icon in the Location section, browse for your folder and then click Accept
Organizing Your 3Ds Max and Maya Projects | Hybrid Talks

5 – Navigate back to the folder you created and you will find a new list of folders:

Organizing 3Ds Max And Maya Projects | Hybrid Talks
The most useful part of this tool is that is you try to save the scene, it will open up directly the scenes folder for you, and if you are using Auto Backup (3Ds Max) / Auto Save (Maya), the files will be saved in the autoback (3Ds Max)/autosave (Maya) folder, and so on.

At the end of the day, you might need to move your project as is, whether to simulate, render, or anything else, and moving a folder with everything in it makes it way simpler.
One last piece of advice is to put all the images needed for the project in \scene assets\images (3Ds Max) – sourceimages (Maya).

Previous Story

«

Next Story

»